
MATT FEDOROVICH
Immersive / Mobile Consultant and Developer
Live in the oasis
Emerging realities are going to change the way people interact with our digital content. I have been working with all of the realities for the past 5 years. 20 of them large scale installations. Everything from he initial design discovery to full product releases.
create what you want
Coding, animations, level design, lighting, custom editor scripts etc. I've been there and done that with a lot of engines. Unity3D has been my engine of choice since 2007.
at your finger tips
Ever since the market took off in 2007, I have been building native and hybrid mobile apps. Over 50 apps to date!
old school to the bone
I've done quite a few applications in .NET using C#. Mobile apps with Xamarin, voice controlled UWP applications and more!
I've worked with clients all around the world, here are just a few.
Posts about some awesome topics
Being a Unity3D developer, I am used to some of the hindrances to Unity including compression qualities, native embedding issues and the one related to this post, large files. Our GIT clients were also not impressed with these files.
iBeacons have been around for quite some time now and are working all around you, even if you don't see them. They are pretty much the technological advancement of the QR code or standard barcode, emitting some sort of data package to any device that can pick them up via bluetooth. So computers can pick these beacons up, any smartphone can, but what about all this new technology? Specifically, mixed and augmented reality devices like the Hololens.
With the virtual reality (VR) industry projecting over $200 Billion in valuation by 2021, it is becoming clear that innovative companies need to start developing for VR...
..save almost everything that the Hololens captured into a series of files and then rebuild the entire scene back in a different platforms app...
Carl Sagan
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